




OVERVIEW
This is a 2D narrative puzzle game where the player takes on the role of a cleaner working inside a mysterious house.
As they move from room to room, they solve puzzles to unlock new areas and keep progressing through the space.
Along the way, the player gradually discovers the story behind the house, uncovering hidden secrets piece by piece.
Engine
GameMaker, GML
Platform
Windows
Project Type
Team of 2
Primarily Role
Gameplay Programming
Project Duration
In this project, I worked as both a developer and an artist. I created most of the game’s visual content, including the environment, props, characters, and animations, with the exception of the bathroom and the final room.
As players progress through the game, they solve puzzles in each room to unlock new areas.
Solving puzzles often leads to discovering new items, which are added to the inventory and can be used later to solve other puzzles. Players can also interact with NPCs who provide hints and guidance to help them move forward.
As they continue exploring, players gradually uncover more about the mystery of the house, eventually revealing the full story after solving the final puzzle.
GAMEPLAY SHOWCASE

MY CONTRIBUTIONS
Dialogue System
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Implemented NPC interaction and conversation flow
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Added dialogue UI for displaying text and player interaction
2D Animation State System
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Created 2D animation states for characters
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Connected animations to gameplay events and dialogue interactions



