



OVERVIEW
This is an open-world first-person shooter where players explore a city, collect weapons, complete combat encounters, and travel between different locations using vehicles.
Enemies react dynamically to the player’s actions, leading to chase sequences and combat situations that players must survive through shooting, driving, and exploration.
Engine
Unreal Engine
Platform
Windows
Project Type
Solo
Primarily Role
Gameplay Programming
Project Duration
TRAILER
This was the first project I developed in Unreal Engine, created mainly to help me become familiar with the engine, Blueprint scripting, and Unreal’s overall workflow. To learn the engine in a more practical and enjoyable way, I focused on recreating and experimenting with some of my favorite gameplay mechanics.
FEATURES
Weapon System
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Added weapon pickup and interaction mechanics
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Implemented first-person shooting system
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Created weapon switching and combat functionality
Advanced Enemy AI
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Implemented enemy patrol and detection behaviors
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Added chase and combat response systems
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Created enemy attack and pursuit logic
Drivable Vehicles
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Added vehicle enter and exit interactions
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Implemented driving and movement mechanics
Wanted Level System
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Created player crime detection logic
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Added chase intensity based on player actions
Functional In-Game Phone
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Designed interactive in-game phone UI
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Connected phone features to gameplay systems
Players can explore the city, find weapons, fight enemies, drive vehicles, and use an in-game phone throughout the experience. The game consists of two connected levels that take the player from one city area to another as gameplay progresses.















