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OVERVIEW

This is an open-world first-person shooter where players explore a city, collect weapons, complete combat encounters, and travel between different locations using vehicles.

 

Enemies react dynamically to the player’s actions, leading to chase sequences and combat situations that players must survive through shooting, driving, and exploration.

Engine 

Unreal Engine

ChatGPT Image Apr 30, 2026, 07_07_55 PM.png

Platform 

Windows

Project Type

Solo

Primarily Role

Gameplay Programming

Project Duration

2 Months

TRAILER

This was the first project I developed in Unreal Engine, created mainly to help me become familiar with the engine, Blueprint scripting, and Unreal’s overall workflow. To learn the engine in a more practical and enjoyable way, I focused on recreating and experimenting with some of my favorite gameplay mechanics.

FEATURES

Weapon System

  1.  Added weapon pickup and interaction mechanics

  2.  Implemented first-person shooting system

  3.  Created weapon switching and combat functionality

Advanced Enemy AI

  1.  Implemented enemy patrol and detection behaviors

  2.  Added chase and combat response systems

  3.  Created enemy attack and pursuit logic

Drivable Vehicles

  1.  Added vehicle enter and exit interactions

  2.  Implemented driving and movement mechanics

Wanted Level System

  1.  Created player crime detection logic

  2.  Added chase intensity based on player actions

Functional In-Game Phone

  1.  Designed interactive in-game phone UI

  2.  Connected phone features to gameplay systems

Players can explore the city, find weapons, fight enemies, drive vehicles, and use an in-game phone throughout the experience. The game consists of two connected levels that take the player from one city area to another as gameplay progresses.

BLUEPRINTS

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