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OVERVIEW

This VR puzzle game was created for visually impaired children at Visio School in Groningen, with gameplay features designed to make the experience more accessible and enjoyable for them.

To make the game feel more familiar and easier to use, I recreated features similar to the assistive tools the children already use at school and in their daily lives. This helped them navigate and interact with the game more comfortably and confidently.

Engine 

Unity, C#

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Platform 

Oculus Quest

Project Type

Team of 4

Primarily Role

Gameplay Programming

Client

Visio

TRAILER

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Because the VR screen is positioned very close to the player’s eyes, testing showed that the children were able to see objects more clearly inside the headset. To further support navigation and interaction during gameplay, I focused heavily on haptic and audio feedback systems.

The experience begins with a narrator explaining that the spaceship engine is broken and needs to be repaired. Throughout the game, players are guided toward interactive objects using increasing haptic feedback as they get closer to important items. Audio cues, such as increasing humming or engine sounds, also help direct players toward the correct area of the engine that needs fixing.

MY CONTRIBUTIONS

Interaction System

  1.  Implemented object interaction and pickup mechanics

  2.  Added haptic feedback for guiding players toward interactive objects

  3.  Integrated audio-based guidance cues to support navigation and accessibility

Magnifier Feature

  1.  Implemented the magnifier using a secondary camera render with a different scale for zoomed-in viewing

Keypad Puzzle System

  1.  Implemented interactive keypad input mechanics

  2.  Added passcode validation and puzzle progression logic

  3.  Connected successful code entry to restarting the engine and ending the experience

Players use different tools to repair the damaged engine parts, and after fixing all of them, they discover a card containing a passcode.

To help players read the code more comfortably, I recreated a magnifier system similar to the assistive magnifier devices used at Visio for reading books. Players place the card under the virtual magnifier and view the enlarged passcode on the screen.

Players must then enter the correct code on the keypad to restart the engine and return safely to Earth.

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